Functor Rand.P

module P: 
functor (G : Sig.P with type V.label = int) -> S with type graph = G.t and type vertex = G.V.t and type edge_label = G.E.label
Random persistent graphs
Parameters:
G : Sig.P with type V.label = int

type graph 
type vertex 
type edge_label 
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
graph v e generates a random graph with exactly v vertices and e edges. Vertices are labeled with 0 ... v-1. The boolean loops indicates whether loops are allowed; default value is no loop (false).
Raises Invalid_argument if e exceeds the maximal number of edges.
val labeled : (vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> graph
labeled f is similar to graph except that edges are labeled using function f.
Raises Invalid_argument if there are too many edges.

The two functions above actually make a choice between two different implementations according to the ratio e/(v*v). When this ratio is small, random_few_edges is selected; otherwise random_many_edges is selected.
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> graph
random graph using the G(n,p) model. gnp v prob generates a random graph with exactly v vertices and where each edge is selected with probability prob
val gnp_labeled : (vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> prob:float -> unit -> graph
gnp_labeled add_edge v e is similar to gnp except that edges are labeled using function f.