sig
module type S =
sig
type graph
type vertex
type edge_label
val graph : ?loops:bool -> v:int -> e:int -> unit -> Rand.S.graph
val labeled :
(Rand.S.vertex -> Rand.S.vertex -> Rand.S.edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> Rand.S.graph
val random_few_edges : loops:bool -> v:int -> e:int -> Rand.S.graph
val random_many_edges : loops:bool -> v:int -> e:int -> Rand.S.graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> Rand.S.graph
val gnp_labeled :
(Rand.S.vertex -> Rand.S.vertex -> Rand.S.edge_label) ->
?loops:bool -> v:int -> prob:float -> unit -> Rand.S.graph
end
module Make :
functor (B : Builder.INT) ->
sig
type graph = B.G.t
type vertex = B.G.V.t
type edge_label = B.G.E.label
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
val labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> graph
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> graph
val gnp_labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> prob:float -> unit -> graph
end
module P :
functor
(G : sig
type t
module V :
sig
type t
val compare : t -> t -> int
val hash : t -> int
val equal : t -> t -> bool
type label = int
val create : label -> t
val label : t -> label
end
type vertex = V.t
module E :
sig
type t
val compare : t -> t -> int
type vertex = vertex
val src : t -> vertex
val dst : t -> vertex
type label
val create : vertex -> label -> vertex -> t
val label : t -> label
end
type edge = E.t
val is_directed : bool
val is_empty : t -> bool
val nb_vertex : t -> int
val nb_edges : t -> int
val out_degree : t -> vertex -> int
val in_degree : t -> vertex -> int
val mem_vertex : t -> vertex -> bool
val mem_edge : t -> vertex -> vertex -> bool
val mem_edge_e : t -> edge -> bool
val find_edge : t -> vertex -> vertex -> edge
val find_all_edges : t -> vertex -> vertex -> edge list
val succ : t -> vertex -> vertex list
val pred : t -> vertex -> vertex list
val succ_e : t -> vertex -> edge list
val pred_e : t -> vertex -> edge list
val iter_vertex : (vertex -> unit) -> t -> unit
val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges : (vertex -> vertex -> unit) -> t -> unit
val fold_edges : (vertex -> vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges_e : (edge -> unit) -> t -> unit
val fold_edges_e : (edge -> 'a -> 'a) -> t -> 'a -> 'a
val map_vertex : (vertex -> vertex) -> t -> t
val iter_succ : (vertex -> unit) -> t -> vertex -> unit
val iter_pred : (vertex -> unit) -> t -> vertex -> unit
val fold_succ : (vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val fold_pred : (vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_succ_e : (edge -> unit) -> t -> vertex -> unit
val fold_succ_e : (edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_pred_e : (edge -> unit) -> t -> vertex -> unit
val fold_pred_e : (edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val empty : t
val add_vertex : t -> vertex -> t
val remove_vertex : t -> vertex -> t
val add_edge : t -> vertex -> vertex -> t
val add_edge_e : t -> edge -> t
val remove_edge : t -> vertex -> vertex -> t
val remove_edge_e : t -> edge -> t
end) ->
sig
type graph = G.t
type vertex = G.V.t
type edge_label = G.E.label
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
val labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> graph
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> graph
val gnp_labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> prob:float -> unit -> graph
end
module I :
functor
(G : sig
type t
module V :
sig
type t
val compare : t -> t -> int
val hash : t -> int
val equal : t -> t -> bool
type label = int
val create : label -> t
val label : t -> label
end
type vertex = V.t
module E :
sig
type t
val compare : t -> t -> int
type vertex = vertex
val src : t -> vertex
val dst : t -> vertex
type label
val create : vertex -> label -> vertex -> t
val label : t -> label
end
type edge = E.t
val is_directed : bool
val is_empty : t -> bool
val nb_vertex : t -> int
val nb_edges : t -> int
val out_degree : t -> vertex -> int
val in_degree : t -> vertex -> int
val mem_vertex : t -> vertex -> bool
val mem_edge : t -> vertex -> vertex -> bool
val mem_edge_e : t -> edge -> bool
val find_edge : t -> vertex -> vertex -> edge
val find_all_edges : t -> vertex -> vertex -> edge list
val succ : t -> vertex -> vertex list
val pred : t -> vertex -> vertex list
val succ_e : t -> vertex -> edge list
val pred_e : t -> vertex -> edge list
val iter_vertex : (vertex -> unit) -> t -> unit
val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges : (vertex -> vertex -> unit) -> t -> unit
val fold_edges : (vertex -> vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges_e : (edge -> unit) -> t -> unit
val fold_edges_e : (edge -> 'a -> 'a) -> t -> 'a -> 'a
val map_vertex : (vertex -> vertex) -> t -> t
val iter_succ : (vertex -> unit) -> t -> vertex -> unit
val iter_pred : (vertex -> unit) -> t -> vertex -> unit
val fold_succ : (vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val fold_pred : (vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_succ_e : (edge -> unit) -> t -> vertex -> unit
val fold_succ_e : (edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_pred_e : (edge -> unit) -> t -> vertex -> unit
val fold_pred_e : (edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val create : ?size:int -> unit -> t
val clear : t -> unit
val copy : t -> t
val add_vertex : t -> vertex -> unit
val remove_vertex : t -> vertex -> unit
val add_edge : t -> vertex -> vertex -> unit
val add_edge_e : t -> edge -> unit
val remove_edge : t -> vertex -> vertex -> unit
val remove_edge_e : t -> edge -> unit
end) ->
sig
type graph = G.t
type vertex = G.V.t
type edge_label = G.E.label
val graph : ?loops:bool -> v:int -> e:int -> unit -> graph
val labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> e:int -> unit -> graph
val random_few_edges : loops:bool -> v:int -> e:int -> graph
val random_many_edges : loops:bool -> v:int -> e:int -> graph
val gnp : ?loops:bool -> v:int -> prob:float -> unit -> graph
val gnp_labeled :
(vertex -> vertex -> edge_label) ->
?loops:bool -> v:int -> prob:float -> unit -> graph
end
module Planar :
sig
module type S =
sig
type graph
val graph :
?loops:bool ->
xrange:int * int ->
yrange:int * int -> prob:float -> int -> Rand.Planar.S.graph
end
module Make :
functor
(B : sig
module G :
sig
type t
module V :
sig
type t
val compare : t -> t -> int
val hash : t -> int
val equal : t -> t -> bool
type label = int * int
val create : label -> t
val label : t -> label
end
type vertex = V.t
module E :
sig
type t
val compare : t -> t -> int
type vertex = vertex
val src : t -> vertex
val dst : t -> vertex
type label = int
val create : vertex -> label -> vertex -> t
val label : t -> label
end
type edge = E.t
val is_directed : bool
val is_empty : t -> bool
val nb_vertex : t -> int
val nb_edges : t -> int
val out_degree : t -> vertex -> int
val in_degree : t -> vertex -> int
val mem_vertex : t -> vertex -> bool
val mem_edge : t -> vertex -> vertex -> bool
val mem_edge_e : t -> edge -> bool
val find_edge : t -> vertex -> vertex -> edge
val find_all_edges : t -> vertex -> vertex -> edge list
val succ : t -> vertex -> vertex list
val pred : t -> vertex -> vertex list
val succ_e : t -> vertex -> edge list
val pred_e : t -> vertex -> edge list
val iter_vertex : (vertex -> unit) -> t -> unit
val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges : (vertex -> vertex -> unit) -> t -> unit
val fold_edges :
(vertex -> vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges_e : (edge -> unit) -> t -> unit
val fold_edges_e : (edge -> 'a -> 'a) -> t -> 'a -> 'a
val map_vertex : (vertex -> vertex) -> t -> t
val iter_succ : (vertex -> unit) -> t -> vertex -> unit
val iter_pred : (vertex -> unit) -> t -> vertex -> unit
val fold_succ :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val fold_pred :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_succ_e : (edge -> unit) -> t -> vertex -> unit
val fold_succ_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_pred_e : (edge -> unit) -> t -> vertex -> unit
val fold_pred_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
end
val empty : unit -> G.t
val copy : G.t -> G.t
val add_vertex : G.t -> G.V.t -> G.t
val add_edge : G.t -> G.V.t -> G.V.t -> G.t
val add_edge_e : G.t -> G.E.t -> G.t
val remove_vertex : G.t -> G.V.t -> G.t
val remove_edge : G.t -> G.V.t -> G.V.t -> G.t
val remove_edge_e : G.t -> G.E.t -> G.t
end) ->
sig
type graph = B.G.t
val graph :
?loops:bool ->
xrange:int * int ->
yrange:int * int -> prob:float -> int -> graph
end
module P :
functor
(G : sig
type t
module V :
sig
type t
val compare : t -> t -> int
val hash : t -> int
val equal : t -> t -> bool
type label = int * int
val create : label -> t
val label : t -> label
end
type vertex = V.t
module E :
sig
type t
val compare : t -> t -> int
type vertex = vertex
val src : t -> vertex
val dst : t -> vertex
type label = int
val create : vertex -> label -> vertex -> t
val label : t -> label
end
type edge = E.t
val is_directed : bool
val is_empty : t -> bool
val nb_vertex : t -> int
val nb_edges : t -> int
val out_degree : t -> vertex -> int
val in_degree : t -> vertex -> int
val mem_vertex : t -> vertex -> bool
val mem_edge : t -> vertex -> vertex -> bool
val mem_edge_e : t -> edge -> bool
val find_edge : t -> vertex -> vertex -> edge
val find_all_edges : t -> vertex -> vertex -> edge list
val succ : t -> vertex -> vertex list
val pred : t -> vertex -> vertex list
val succ_e : t -> vertex -> edge list
val pred_e : t -> vertex -> edge list
val iter_vertex : (vertex -> unit) -> t -> unit
val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges : (vertex -> vertex -> unit) -> t -> unit
val fold_edges :
(vertex -> vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges_e : (edge -> unit) -> t -> unit
val fold_edges_e : (edge -> 'a -> 'a) -> t -> 'a -> 'a
val map_vertex : (vertex -> vertex) -> t -> t
val iter_succ : (vertex -> unit) -> t -> vertex -> unit
val iter_pred : (vertex -> unit) -> t -> vertex -> unit
val fold_succ :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val fold_pred :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_succ_e : (edge -> unit) -> t -> vertex -> unit
val fold_succ_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_pred_e : (edge -> unit) -> t -> vertex -> unit
val fold_pred_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val empty : t
val add_vertex : t -> vertex -> t
val remove_vertex : t -> vertex -> t
val add_edge : t -> vertex -> vertex -> t
val add_edge_e : t -> edge -> t
val remove_edge : t -> vertex -> vertex -> t
val remove_edge_e : t -> edge -> t
end) ->
sig
type graph = G.t
val graph :
?loops:bool ->
xrange:int * int ->
yrange:int * int -> prob:float -> int -> graph
end
module I :
functor
(G : sig
type t
module V :
sig
type t
val compare : t -> t -> int
val hash : t -> int
val equal : t -> t -> bool
type label = int * int
val create : label -> t
val label : t -> label
end
type vertex = V.t
module E :
sig
type t
val compare : t -> t -> int
type vertex = vertex
val src : t -> vertex
val dst : t -> vertex
type label = int
val create : vertex -> label -> vertex -> t
val label : t -> label
end
type edge = E.t
val is_directed : bool
val is_empty : t -> bool
val nb_vertex : t -> int
val nb_edges : t -> int
val out_degree : t -> vertex -> int
val in_degree : t -> vertex -> int
val mem_vertex : t -> vertex -> bool
val mem_edge : t -> vertex -> vertex -> bool
val mem_edge_e : t -> edge -> bool
val find_edge : t -> vertex -> vertex -> edge
val find_all_edges : t -> vertex -> vertex -> edge list
val succ : t -> vertex -> vertex list
val pred : t -> vertex -> vertex list
val succ_e : t -> vertex -> edge list
val pred_e : t -> vertex -> edge list
val iter_vertex : (vertex -> unit) -> t -> unit
val fold_vertex : (vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges : (vertex -> vertex -> unit) -> t -> unit
val fold_edges :
(vertex -> vertex -> 'a -> 'a) -> t -> 'a -> 'a
val iter_edges_e : (edge -> unit) -> t -> unit
val fold_edges_e : (edge -> 'a -> 'a) -> t -> 'a -> 'a
val map_vertex : (vertex -> vertex) -> t -> t
val iter_succ : (vertex -> unit) -> t -> vertex -> unit
val iter_pred : (vertex -> unit) -> t -> vertex -> unit
val fold_succ :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val fold_pred :
(vertex -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_succ_e : (edge -> unit) -> t -> vertex -> unit
val fold_succ_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val iter_pred_e : (edge -> unit) -> t -> vertex -> unit
val fold_pred_e :
(edge -> 'a -> 'a) -> t -> vertex -> 'a -> 'a
val create : ?size:int -> unit -> t
val clear : t -> unit
val copy : t -> t
val add_vertex : t -> vertex -> unit
val remove_vertex : t -> vertex -> unit
val add_edge : t -> vertex -> vertex -> unit
val add_edge_e : t -> edge -> unit
val remove_edge : t -> vertex -> vertex -> unit
val remove_edge_e : t -> edge -> unit
end) ->
sig
type graph = G.t
val graph :
?loops:bool ->
xrange:int * int ->
yrange:int * int -> prob:float -> int -> graph
end
end
end